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Showing posts with the label opengl

Creating landing page for Buddha 3D Live Wallpaper

Right after we've released our latest 3D Buddha Live Wallpaper an idea to make a landing page for this app emerged. Because what is the best way to show features of live wallpaper? To run it right in user's browser, of course. Thanks to WebGL users can preview exactly the same rich, fully 3D graphics and smooth performance as in full-featured Android app right in mobile browser. This experience is way beyond watching screenshots or video of an app on Google Play.

Developer's notes about OpenGL ES programming

  Introduction During development of our live wallpapers we have tried various scenarios of using OpenGL ES and have used many optimizations of both performance and visuals of our live wallpapers. In this article I will try to tell what problems can developer experience while developing for OpenGL ES on Android.