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Showing posts with the label optimization

Optimization of OpenGL ES vertex data

For Android live wallpapers it is very important to be lightweight. To get the best possible performance, smallest memory and power usage we constantly improve our live wallpapers by reducing the size of app resources and using various compressions supported by hardware. The latest update of 3D Buddha Live Wallpaper introduced a more compact storing 3D objects to save memory and improve performance. We’ve updated its WebGL demo counterpart in the same way, and in this article we will describe the process of this optimization.

Developer's notes about OpenGL ES programming

  Introduction During development of our live wallpapers we have tried various scenarios of using OpenGL ES and have used many optimizations of both performance and visuals of our live wallpapers. In this article I will try to tell what problems can developer experience while developing for OpenGL ES on Android.