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Showing posts from February, 2020

Implementing soft particles in WebGL and OpenGL ES

Particles are one of the easiest ways of improving the visual appearance of any scene. When we decided to update visuals of our 3D Buddha Live Wallpaper the most obvious way of filling in the empty space around Buddha statue was to add some smoke/fog particles. And we have achieved quite good looking results by using soft particles. In this article we will describe the implementation of soft particles in pure WebGL / OpenGL ES without any 3rd party library or engine used.