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Using screenshots and video from our apps

We allow using screenshots and videos of our apps in any kind of Internet media services, such as news articles, blog posts and video reviews, as long as author provides direct links to apps on Google Play.

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3D Castle Live Wallpaper

We're glad to announce the release of new Android live wallpaper app - "3D Castle Live Wallpaper". Immerse yourself in a dynamic, enchanting 3D scene featuring a charming and stylized castle nestled within a lush forest. This animated live wallpaper is designed to breathe life into your device, offering a rich and captivating visual experience. Step into a whimsical world where a beautifully designed castle stands amidst a serene forest. The cartoon-style graphics exude charm and character, making your screen come alive with vivid colors and engaging details. Get app on Google Play - https://play.google.com/store/apps/details?id=org.androidworks.livewallpaper.cartooncastle3d

Developer's notes about OpenGL ES programming

  Introduction During development of our live wallpapers we have tried various scenarios of using OpenGL ES and have used many optimizations of both performance and visuals of our live wallpapers. In this article I will try to tell what problems can developer experience while developing for OpenGL ES on Android.

Developer's notes II. ETC2 texture compression in OpenGL ES 3.0

The most recent Android version 4.3 has been released a few weeks ago. Even long before final release there has been a few leaked ROMs around - first for Samsung Galaxy S4, and then for Nexus 4. In both of these ROMs I've found libraries for OpenGL ES 3.0 which was extremely good news - rumors about March demo of OpenGL ES 3.0 on HTC One working on native libraries were true. As well as rumors for support of Bluetooth Low Energy were true, too. So after receiving OTA updates on Nexus 10 and Nexus 4 I've decided to try this goodness out. (Nexus 7 received update with almost one week delay but I didn't care about this, I'll explain later why).