Today we've released new live wallpaper - Shattered Glass 3D. This app represents a congestion of broken glass shards
suspended in the void. Glass particles slowly spin and follow your
finger gestures and home screen changes.
WebGL 2 recently became available in latest Firefox and Chrome so it was tempting to try out some of its new features. One of the most important WebGL 2 (and OpenGL ES 3.0, which it is based upon) features is instanced rendering. This feature reduces draw calls overhead by drawing the same geometry multiple times with altered transformations. It was supported in certain implementations of WebGL 1 too but required a certain extension. Most useful for foliage and particles, this technique is also quite often used to simulate fur.
Now WebGL works in almost any browser, including mobile ones so it was tempting to try it out. We have experience in creating Android apps using OpenGL ES 2.0. We have released quite a lot of 3D live wallpapers with rich 3D graphics. They are implemented in Java + OpenGL ES 2.0 without using third-party game engines (such as Unity) or high-level frameworks (such as libGDX). This makes our apps lightweight and well-optimized. And since WebGL is based on OpenGL ES 2.0 process of porting live wallpaper to run in browser is quite straightforward.
As soon as Google announced possibility to create custom watch faces with new Android 5.0 for Android Wear, we’ve ordered brand new ASUS ZenWatch to develop watch face (I believe nothing can beat quality of this device for its price). We decided not to port any of existing live wallpapers to Android Wear but to create some completely new scene for it. This resulted in creating Axiom Watch Faces app which consists of 5 digital watch faces, implemented in 3D with OpenGL ES 2.0.